Friday, June 18, 2010

2nd week in the bag


So we've now reached the end of the 2nd week, it's been tougher than week one, and the initial honeymoon period has ended leaving us all a bit knackered, but still enjoying ourselves. We're still loving Dundee, it's a great city with everything within walk of our accomodation. We've also discovered a few beaches nearby and a football pitch just up the road, so can hopefully get some sun during the weekends to try to counteract the vitamin-D deficiencies I'm sure we'll all be suffering from soon.

Progress has been good on all accounts, with the pathfinding and event management systems working, and 2 wii-remotes working simultaneously on the same machine, moving pointers around the screen. Art wise, 3 characters are now modelled and textured, with 2 of them rigged and the animations started on one, so we can start to see how the game is going to look, fairly exciting stuff.

Below (and at the top) are some renders of our characters in their current states. It remains to be seen how well they fit with our environments, so they could end up looking pretty different to this if they don't fit in (or fit in too well). The small images are around the size we expect to see them finally on screen (when viewed on our monitors) so getting the silhouettes right has been something we've really worked on. Each character has to be immediately recognisable as we can't have the player getting confused during a game, we only want 2 emotions during our game; excitement, and the pure unadulterated fear of losing to your mate.


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