Friday, July 16, 2010

It's alive!


Today Grrr! went alpha. The first two players were Mark and Tom, and Tom absolutely hammered Mark with 4 kills to none. He was so happy when this happened he actually danced a little, but then we realised that due to a bug Tom's team had been invulnerable, so he had to stop dancing and go back to work.

A few minutes later the bug had been patched, and the second match was played, with Stefan beating Mark, and then going on a winning streak of 3 games unbeaten before it crashed again when one of the crabs tried to teleport outside the level. Needless to say there are a lot of bugs which need patching, and lots more stuff needs adding, but it was a great to see our game come to life.

The picture above and the video below are of our test map, and as such looks a little bit rubbish. Soon though we'll have all our art-assets in and it'll look like the renders we posted up last week. Obviously there is a lot more to add (powerups, death animations, particle effects) but when they are all done we'll get to see exactly how good our game is, and that's what we're here for.






2 comments:

  1. Brilliant, looking forward to seeing it with the scenery. My favourite character at the moment is the shark, the way he leans back while pounding away.

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  2. Mark! Get better at this game.

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