Friday, July 30, 2010
The Nuclear Family Beach
I just realised that we haven't even put an image up of 2nd level yet: The Nuclear-beach.
If Tom was writing this he'd probably tell you everyone that has seen it so far has given it a 'glowing report'. And if you want a meal there you can have Fission-chips. And before fighting the players can say "Let me Atom!"...oh god...
It's not quite finished (the joins between sand/tarmac/cliff-face/sea is the main issue) but it's been long overdue a feature on the blog.
W.H.A.L.E. stands for 'Weapons hatch and launch equipment'. The plan is for the silo door to slide open and a whale strapped to a rocket will fly out every few minutes.
Oh and bonus points to anyone who can name the 3 logos on the towels.
New lighting system
We've put a new lighting system in today, and you can see the changes above (older is on top). We've also taken time to optimise everything in time for the Intel Visual Adrenaline challenge, and the eagle eyed of you will have noticed that our frame rate has over doubled as a result, and (we think) it looks better.
Needless to say we're pretty chuffed with this.
Is it a bird? Is it a plane?
No it's a Bear. It's 10 feet tall and weighs a tonne and a half, how could you think it was a bird?
In 1972 a crack Bear pack was sent to prison by a military court for a crime they didn't commit. These Bears promptly escaped from a maximum security stockade to the Los Angeles underground. Today, still wanted by the government, they survive as Bears of fortune. If you have a problem, if no one else can help, and if you can find them, maybe you can hire the Bears With Jetpacks!
Monday, July 26, 2010
Emo Unicorn
Say Hello to the Emo Unicorn!
The Emo Unicorn comes from a loving family who live in the Unicorn Palace far up in the mountains. Unfortunately his parents have spoilt him rotten with Skate Ramps, Drum Kits and rare collection of Lances. This has caused the Emo Unicorn to turn into a spoilt, selfish little brat who cares only about himself.
Don't upset him or he will blind you with his magical ability to sick up deadly rainbows!
Monday, July 19, 2010
Hallam newsletter
Have just seen that there's an article about the two Sheffield Dare teams in this months Alumni newsletter:
http://www.shu.ac.uk/news/release.html?ID=664
http://www.shu.ac.uk/news/release.html?ID=664
Friday, July 16, 2010
It's alive!
Today Grrr! went alpha. The first two players were Mark and Tom, and Tom absolutely hammered Mark with 4 kills to none. He was so happy when this happened he actually danced a little, but then we realised that due to a bug Tom's team had been invulnerable, so he had to stop dancing and go back to work.
A few minutes later the bug had been patched, and the second match was played, with Stefan beating Mark, and then going on a winning streak of 3 games unbeaten before it crashed again when one of the crabs tried to teleport outside the level. Needless to say there are a lot of bugs which need patching, and lots more stuff needs adding, but it was a great to see our game come to life.
The picture above and the video below are of our test map, and as such looks a little bit rubbish. Soon though we'll have all our art-assets in and it'll look like the renders we posted up last week. Obviously there is a lot more to add (powerups, death animations, particle effects) but when they are all done we'll get to see exactly how good our game is, and that's what we're here for.
Monday, July 12, 2010
Our team image: The smoking gun
Above is our team-image as submitted for the protoplay program etc.
We've gone for a Frankenstein/Skynet type thing. Thankfully so far the only casualties have been Tom and Stefan, my least favorite group members.
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