Thursday, May 27, 2010

Gameplay Prototype Updated

We've found some time and updated the gameplay demo. It's now even more exciting, which means we actually have to give a disclaimer:

Warning: Playing the Grrr! prototype may cause side effects such as:
- Blisters on your fingers
- A compulsion to eat steak
- Dressing up the neighbour's cat with cardboard jetpacks

If you think you can handle these you can get it by clicking on the Grrr!:

Tuesday, May 25, 2010

Gameplay Concept Video

Have just uploaded the gameplay concept video to Youtube. This was the one we showed at the presentations and it's something we really feel helped our chances, after all if a picture is worth a thousand words what's the value of a video?


The level and characters you'll recognise from our concepts, the animation was by Tom using 3ds-Max, and if you pay special attention there is a cameo by Sean Connery at around the 43 second mark (there's not really.)

Wednesday, May 12, 2010

Dare 2010 Update

Well it's now less than a month until we get started in Dundee (7th June) so all the wheels are starting to turn and thankfully most of them are going in the right direction.

I've set up a twitter account for the group
http://twitter.com/JetpackBears
so you can follow that if you want regular updates while we're hard at work.

Also, some of the stuff we had at our presentation should probably see the light of day around now, seeing as it played a large part in our being accepted it's only fair that it gets the publicity it deserves:

One of the things we think helped our cause the most was our interactive gameplay demo. We built it in Gamemaker, and you can play it at home. Just click here, extract it, and you can play. It's a 2 player demo, and you'll need a joypad for the 2nd player unless you can figure out how to get 2 mice-pointers working on 1 computer (we couldn't). If you really like it then I guess it's good news for you we got through to build the whole thing isn't it, but you'll probably have to come to Protoplay to have a go at the full version.



You'll recognise that fellow hopefully, he's the first of our characters to get the 3D treatment and it looks like the extra dimension hasn't done him any harm at all.
And here he is on his first test-flight


Looks right at home doesn't he.

Our flier we handed out to the judges:



We also had a couple of videos showing gameplay as it would look in the final version (basically animated versions of our map concepts), but for some reason blogger has disabled video uploading so you'll have to wait a little bit for those.